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Dodge Dasher - Day 35
Today I have finalized the gameplay for the most part. Additional power ups and enemy types will surely be added but I think I have a...
Siddharth Gupta
Nov 2, 20191 min read
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Dodge Dasher - Day 30
Today I added another enemy type to sort of add difficulty to the game and give it a nice interest curve. This enemy will peak the...
Siddharth Gupta
Oct 28, 20191 min read
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Optimus - 2D Game Engine
Hello Guys, Today I think is the perfect day to introduce my other pet project that I have been working on and off for the past 4-5...
Siddharth Gupta
Oct 28, 20192 min read
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Dodge Dasher - Day 29
I have been integrating the gameplay functionality i created in my prototype scene to my main scene. Almost 80 percent of the...
Siddharth Gupta
Oct 27, 20191 min read
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Dodge Dasher - Day 23
Today I added dash point collect system to the game. The dash points now spawn randomly in the arena. Just like snake game it gets...
Siddharth Gupta
Oct 21, 20191 min read
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Dodge Dasher - Day 22
I have finalized the mechanics of the game by prototyping for three weeks and I think I found the combination that I want to make for...
Siddharth Gupta
Oct 20, 20191 min read
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Dodge Dasher - Day 18
After I played with the bouncing ball, I realized that adding a stamina system makes much more sense. So today I added a stamina system...
Siddharth Gupta
Oct 15, 20191 min read
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Dodge Dasher - Day 17
So I have been researching games and have been adding few interesting mechanics to test and see if the game has more engagement and...
Siddharth Gupta
Oct 15, 20191 min read
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Dodge Dasher - Day 16
So, I have been going back and forth with the design, but today I decided that the scope of this game is very small and so I will be...
Siddharth Gupta
Oct 13, 20191 min read
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Dodge Dasher - Day 11
Well today was a good brainstorming session. I was trying to do something called Game Design or at least what I think game design is. I...
Siddharth Gupta
Oct 8, 20192 min read
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Dodge Dasher - Day 10
You might be wondering why the post is titled as Day 10. It's because after 10 days of procrastinating I finally decided to write the...
Siddharth Gupta
Oct 7, 20192 min read
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Siddharth Gupta
Oct 6, 20191 min read
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Path-finding in Games: A* Algorithm
Above picture is the sample application on which I had implemented the A* algorithm. The application had multiple maps and various...
Siddharth Gupta
Oct 6, 20172 min read
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Behavior Trees: AI
Introduction Demands for immersive game play and intelligent interactions with non-player characters put new focus on the shortcomings of...
Siddharth Gupta
Sep 23, 20172 min read
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Chrometheus
Overview The central theme of each level is based on Argie-B’s current visible spectrum. As the game progresses and Argie-B collects more...
Siddharth Gupta
Apr 27, 20171 min read
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Physically Based Rendering
PBR, or more commonly known as physically based rendering is a collection of render techniques that are more or less based on the same...
Siddharth Gupta
Apr 5, 20171 min read
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Peace - PC Platformer
Peace is a time travel game wherein an astronaut from earth seeks to establish Peace and harmony on the planet Zuba somewhere in outer...
Siddharth Gupta
Feb 11, 20161 min read
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Soberman
Soberman was the first platformer I had created using Unity game Engine. It was also my first experience with a Game Engine. I had jumped...
Siddharth Gupta
Sep 4, 20151 min read
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