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Dodge Dasher - Day 35
Today I have finalized the gameplay for the most part. Additional power ups and enemy types will surely be added but I think I have a...
Siddharth Gupta
Nov 2, 20191 min read


Dodge Dasher - Day 30
Today I added another enemy type to sort of add difficulty to the game and give it a nice interest curve. This enemy will peak the...
Siddharth Gupta
Oct 28, 20191 min read


Optimus - 2D Game Engine
Hello Guys, Today I think is the perfect day to introduce my other pet project that I have been working on and off for the past 4-5...
Siddharth Gupta
Oct 28, 20192 min read


Dodge Dasher - Day 29
I have been integrating the gameplay functionality i created in my prototype scene to my main scene. Almost 80 percent of the...
Siddharth Gupta
Oct 27, 20191 min read


Dodge Dasher - Day 23
Today I added dash point collect system to the game. The dash points now spawn randomly in the arena. Just like snake game it gets...
Siddharth Gupta
Oct 21, 20191 min read


Dodge Dasher - Day 22
I have finalized the mechanics of the game by prototyping for three weeks and I think I found the combination that I want to make for...
Siddharth Gupta
Oct 20, 20191 min read


Dodge Dasher - Day 18
After I played with the bouncing ball, I realized that adding a stamina system makes much more sense. So today I added a stamina system...
Siddharth Gupta
Oct 15, 20191 min read


Dodge Dasher - Day 17
So I have been researching games and have been adding few interesting mechanics to test and see if the game has more engagement and...
Siddharth Gupta
Oct 15, 20191 min read


Dodge Dasher - Day 16
So, I have been going back and forth with the design, but today I decided that the scope of this game is very small and so I will be...
Siddharth Gupta
Oct 13, 20191 min read
Dodge Dasher - Day 11
Well today was a good brainstorming session. I was trying to do something called Game Design or at least what I think game design is. I...
Siddharth Gupta
Oct 8, 20192 min read


Dodge Dasher - Day 10
You might be wondering why the post is titled as Day 10. It's because after 10 days of procrastinating I finally decided to write the...
Siddharth Gupta
Oct 7, 20192 min read
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Siddharth Gupta
Oct 6, 20191 min read


Path-finding in Games: A* Algorithm
Above picture is the sample application on which I had implemented the A* algorithm. The application had multiple maps and various...
Siddharth Gupta
Oct 6, 20172 min read


Behavior Trees: AI
Introduction Demands for immersive game play and intelligent interactions with non-player characters put new focus on the shortcomings of...
Siddharth Gupta
Sep 23, 20172 min read


Chrometheus
Overview The central theme of each level is based on Argie-B’s current visible spectrum. As the game progresses and Argie-B collects more...
Siddharth Gupta
Apr 27, 20171 min read


Physically Based Rendering
PBR, or more commonly known as physically based rendering is a collection of render techniques that are more or less based on the same...
Siddharth Gupta
Apr 5, 20171 min read
Peace - PC Platformer
Peace is a time travel game wherein an astronaut from earth seeks to establish Peace and harmony on the planet Zuba somewhere in outer...
Siddharth Gupta
Feb 11, 20161 min read
Soberman
Soberman was the first platformer I had created using Unity game Engine. It was also my first experience with a Game Engine. I had jumped...
Siddharth Gupta
Sep 4, 20151 min read
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