top of page
Search

Dodge Dasher - Day 16

  • Writer: Siddharth Gupta
    Siddharth Gupta
  • Oct 13, 2019
  • 1 min read

So, I have been going back and forth with the design, but today I decided that the scope of this game is very small and so I will be making an endless survival game. I have most of the mechanics functional at this point and I need to start working on the art style and effects. Once that is done I will move on with UI and music.


Okay, So as of now you roam around the map and collect these dash points which gets stored in the bar on the right. Once the bar is filled up you get a random power up, either a health or bullet as of now. Your goal is to survive for as long as possible and collect all the dash points in the scene to get more power-ups. The more enemy you kill and the more points you collect the more will be your score. I am thinking of making this time based as well to see how much time one can survive.


Here is a snippet of what I liked so far after numerous experimentation with stuff.


 
 
 

Comments


bottom of page