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Siddharth GUPTA

RENDERING ENGINEER - Ex-UBISOFT , Ex-MICROSOFT

ABOUT ME

Rendering Software Engineer with 6+ years of experience for Global Fortune 500 tech and gaming companies. Proven track record of shipping 4 AAA titles, with expertise in real-time graphics development, application performance optimization, tools development for artists, and rendering in game engines.

Home

02 PORTFOLIO

PAST PROJECT SCREENSHOTS
COMPUTER GRAPHICS PORTFOLIO

03 Experience

Mar 2022 - Aug 2024

Ubisoft

Core Rendering Engineer

Contributed to XDefiant's core rendering team, resolving rendering bugs with RenderDoc and PIX to improve visual quality. Implemented first-person lighting for particles, enabling more accurate VFX. Collaborated with UI/UX and Game Design to enhance depth of field effects and optimized shaders using HLSL and C++

OCT 2018 -May 2019

Huawei Technologies

Software Engineer, Graphics

Build prototypes for AR/Graphics/Vision applications. Work with other team members to design interfaces between graphics sub-system and others. 

SEP 2019 - Feb 2020

Run Games LLC

Graphics Programmer

​Specialized in Save/Load systems, performance optimization, and shader conversion in Unity and Unreal. Improved rendering performance for Scavengers on PS4 and Xbox through optimizations in PIX. Converted material shaders to human-readable equations in Unreal, boosting iteration efficiency by 50%.

Mar 2020 - Feb 2022 

Turn 10 Studios - Microsoft

Technical Artist

​Developed an Octahedral Imposter shader from scratch, reducing texture usage by 75% and improving workflow efficiency. Streamlined Photoshop compatibility, cutting project recompilation time by 3 minutes. Integrated Bent Normal support into a custom AO tool, saving artists 30 minutes per task.

AUG 2016 -JUL 2018

Digipen Institute of technology

Masters in Computer Science

I am here to pursue my passion for Game Development. The school offers in depth learning of various industry techniques used currently in the game industry.

2015-2016

Sriman Games, India

Gameplay Programmer Intern

Tasks included programming in C#, plugin integration like add integration of Facebook. We also developed the physics component for the car in the game Risky Stunts

2013-2014

SRM AUV

Software Developer

 I collaborated with the software team of SRM University's Autonomous Underwater Vehicle. I was associated in designing a custom vision suite for the Autonomous Underwater Vehicle. We used an openSource openCV library to do the relevant image processing.

EXPERIENCEO
PROFESSIONAL 

01 PROFESSIONAL

MY KNOWLEDGE LEVEL IN SOFTWARE

++C

90%

C

90%

JAVA

80%

PYTHON

85%

#C

80%

OPENGL

70%

VB

10%

LIBRARY KNOWLEDGE
​

SDL

80%

PYGAME

75%

ALLEGRO5

OPENGL

80%

80%

01 PROFESSIONAL

PROGRAMMING KNOWLEDGE

++C

C

80%

75%

JAVA

70%

PYTHON

LUA

70%

70%

#C

70%

OPENGLSL

OCTAVE/MATLAB

80%

20%

LIBRARY KNOWLEDGE
​

65

SDL

80%

PYGAME

ALLEGRO5

OPENGL

75%

80%

80%

GAME ENGINES 
​

UNREAL

UNITY

PORTFOLIO

75%

80%

CONTACT
CONTACT

Get in touch with me

​

sidystan@gmail.com

Tel: 1-206-696-1045

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