Dodge Dasher - Day 35
- Siddharth Gupta
- Nov 2, 2019
- 1 min read
Today I have finalized the gameplay for the most part. Additional power ups and enemy types will surely be added but I think I have a pretty solid foundation of the game so far. I made the game endless and now the enemy waves spawns. The waves are not so smart but they keep the player busy to evade and survive as long as he can.
I added a player ghost effect while he dashes. This gives that swift movement. Now I think the game is ready to be polished with UI, effects and sound. I would focus on effects first followed by UI and lastly the sound. The pieces are really coming together and I am starting to feel real good about this mini project. From the prototype phase to this polish phase. Game development journey is so exciting as well as its destination. I love the process and I am blessed to have found out about it so early in my life.
Here's the video of the progress so far,
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