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             I'M

Siddharth GUPTA

SOFTWARE ENGINEER / GAME DEVELOPER
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ABOUT ME

Siddharth Gupta aims to create awesome entertainment game experiences by leveraging his ability to work in a fast-paced environment with speed and accuracy. He spends much of his time on the topics of :  

  •  Real-time Rendering Techniques

  •     Algorithms  &  Data Structures

  •            Game Engine Architecture

  •              The Art of Game Design

  •            Animation and Modelling

  •                 Performance in Games

 His Portfolio demonstrates his ability to capitalize on every pixel of the Game for the overall benefit of the team or established enterprises trying to develop outstanding content. In his leisure time, he enjoys researching on Machine learning and Deep Learning, lifting weights and discussing philosophy and space.   

Home

01 PROFESSIONAL

MY KNOWLEDGE LEVEL IN SOFTWARE

++C

90%

C

90%

JAVA

80%

PYTHON

85%

#C

80%

OPENGL

70%

VB

10%

LIBRARY KNOWLEDGE
​

SDL

80%

PYGAME

75%

ALLEGRO5

OPENGL

02 PORTFOLIO

PAST PROJECT SCREENSHOTS
COMPUTER GRAPHICS PORTFOLIO

03 Experience

SEP 2019 - Present

Run Games LLC

Graphics Programmer

  • Graphics optimization of Unity project for PS4, XB1, and Switch

  • Implement graphics features on Unity VR project for Oculus Quest/Rift.

  • Implement graphics engine upgrades for runGEN (Metal, PS4, XB1)

OCT 2018 -May 2019

Huawei Technologies

Software Engineer, Graphics

Build prototypes for AR/Graphics/Vision applications. Work with other team members to design interfaces between graphics sub-system and others. 

AUG 2016 -JUL 2018

Digipen Institute of technology

Masters in Computer Science

I am here to pursue my passion for Game Development. The school offers in depth learning of various industry techniques used currently in the game industry.

2013-2014

SRM AUV

Software Developer

 I collaborated with the software team of SRM University's Autonomous Underwater Vehicle. I was associated in designing a custom vision suite for the Autonomous Underwater Vehicle. We used an openSource openCV library to do the relevant image processing.

2015-2016

Sriman Games, India

Gameplay Programmer Intern

Tasks included programming in C#, plugin integration like add integration of Facebook. We also developed the physics component for the car in the game Risky Stunts

PROFESSIONAL 
PORTFOLIO
EXPERIENCEO

01 PROFESSIONAL

PROGRAMMING KNOWLEDGE

++C

C

JAVA

PYTHON

LUA

#C

OPENGLSL

OCTAVE/MATLAB

80%

75%

70%

70%

70%

70%

80%

20%

LIBRARY KNOWLEDGE
​

SDL

80%

PYGAME

ALLEGRO5

OPENGL

75%

80%

80%

GAME ENGINES 
​

UNREAL

UNITY

75%

80%

CONTACT
CONTACT

Get in touch with me

​

sidystan@gmail.com

Tel: 1-206-696-1045

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